Wednesday, October 6, 2021

Sample This: Doom 3 (PC)

 

 

Showing a gameplay Sample for Doom 3 on the PC. 

 

I don't care who you are, I love Doom 3. It's not just because I once paid almost 2 grand for a PC that could play it, I have always found it to be a super intense, white-knuckle shooter. I do have BFG Edition on the PS3, but have yet to play it. I am one of the few that thought the flashlight mechanic in the original was brilliant. Yes, obvious gameplay mechanic gimmick to show off the real time lighting effects of id Tech 4, but man, does it add to the intense atmosphere of the game. Dark, spooky, and gritty in-your-face gunplay. 

 

I do agree that the weapon sound effects aren't great in the original, but the weapons are effective. Spooky surprises lie around every corner of the game, and new enemies are always introduced in epic fashion. 

 

When it comes to First Person Shooters in the post Half Life era, Doom 3 is one of my favorites from this era of shooters. I love this, I would say, often misunderstood era in FPS games. That post-Half Life, pre-CoD era/early 7th gen console era. Doom 3 is a product of it's era, and definitely has deep HL inspirations in it's design. 

 I know people say it's a good game, but not a good Doom game, but I disagree. While the game doesn't throw hordes of enemies your way like classic Doom, it does have a deepening, and worsening sense of Doom as you play further. It's gunplay, despite the weak sounds, can be just as intense as classic Doom at times. 

 

 Graphically, sure, the details haven't held up perfectly, and you can load a mod, or change the display settings through console commands to get it to display at modern resolutions, but the lighting and atmosphere are still amazing to look at and feel to this day. One day, I will play through BFG Edition, and will play it with an open mind, but ruining the flashlight mechanic ruins the intensity of the game for me, feel free to disagree.

 

The Bottom Line: I love this game. It's still one of my favorite shooters, and the lighting and atmosphere, intense gunplay, and solid mechanics make this game hold up to this day.

Sample This: Ion Fury (PC)

This is a gameplay sample for the Build-Enging running Ion Fury, a retro throwback shooter running on a retro engine. I just got this game a couple of days ago, and my first time playing it was yesterday. So far, I'm really enjoying this game. As you can tell, I don't know where many of the secrets are as of yet, and my actual save is only on the second level of the game. 
 
I am playing it on the second from hardest difficulty, but I keep dying a lot. For my own personal playthrough, I may set the difficulty a little lower for my first playthrough. I know, swallow my pride, but learn the game before setting it to a higher difficulty. 
 
 As far as retro throwbacks go, this is a really good one. I guess part of it is, it's running on the infamous Build Engine which powered games like Blood, and Duke 3D. This one is already my favorite retro throwback I have played so far, because it maintains the fast, in-your-face gameplay, fun gunplay with hordes of enemies to dispatch, and intricately designed levels to explore. I love it when devs give you a level, and say, "Have fun." There are some scripted elements here and there, but the overall feel so far is, you as the player, are open to explore however you choose. 
 
 My first impressions Ion Fury is that it is fast, well designed, and a whole lot of fun. If my opinion changes as I get further into the game, I'll let you know. However, so far, so good. My only real complaint is there is little indication when you are getting hit, and in the midst of battle, I don't look down at my life bar often. I tend to die a lot, because I didn't know I was low health. However, that's not a big complaint, and I just need to stop being a noob.
 

Sample This: Daikatana (PC)

I decided to give Daikatana a try mostly because a fellow YouTuber, who I respect a lot did an entire "Lets Play" series of this game called "I Love Daikatana." That YouTuber is Elbryan42, and he's been on this site for as long as I can remember. His name is Rob, and he's a really good guy. He hasn't uploaded for a few years now, I hope you're still around, and doing well Rob. 
 
 Check out his Channel Here: https://www.youtube.com/user/elbryan42 He does amazing playthroughs of games, 100 percent runs, and always has. I'm talking very methodical, thorough, immaculate runs of each game he has in the playlists. 
 
Now on to Daikatana: I've been playing this game off and one for about a month, and only just recently was able to beat the bridge scene. I haven't even been able to make it to the infamous A.I. controlled teammates as of yet. The swamp level, though it has grown on me a little, is definitely a weak starting point of the game. 
 
That being said, I have still found myself enjoying parts of the game already. I am ready to get past the opening scene, and see more of what the game has to offer. I've heard the advise is to put in cheats, and skip to the second episode, which is the most enjoyable episode from what I've read, but I'm going to play this legit the first time. 
 
I'm also going to put off downloading the fam-made 1.3 patch which fixes a lot of bugs in the game. I'll play it legit the first time through, and then explore the patch later on. Those of you who have played this game, what do you think of it? Do you think it's over-hyped garbage, do you think, "Meh, it's alright," or do you too love Daikatana? 
 
 John Romero should open a sandwich shop, and advertise it with "John Romero is About to Make You a Sandwich!"

Saturday, March 27, 2021

Spotlight: Atari-Age Remakes for the PS1

 

 Just a spotlight video covering 3D remakes from the Atari Age of gaming. Or, basically, mostly Atari IP's and some early 80's arcade games. I forgot a couple of games, so I can always make another video on 3D remakes on the PS1, time and focus permitting. And yeah Dude, it's the 90's bro, and we too kool for old games.

Friday, March 26, 2021

1942 (NES) Review

 

 

My aunt used to send us a bunch of hand-me-down Nes games for Christmas. For at least two Christmas' this uncured. I could never tell if these were just games my cousin's had and didn't like, but I really didn't care. They were games, and I enjoyed them, even the bad ones, because I didn't know any better. In one of these Christmas game lots one year came 1942. Probably the best game in the bunches she sent, except Sid Meters Pirates, which I love, but has never held a battery save.


1942 hit the North American NES market in 1986, and was a port of Capcom's 1984, controversial, in Japan at least, arcade original. It was controversial in Japan, because it featured an American, from the looks of it, P38 Lightning, airplane shooting down Japanese aircraft in the South Pacific seas. In other words, it was a game made by a Japanese company, that featured Japan as the enemy. I've heard it described as, imagine if An American company made a game where you play as the Viet Cong, killing Americans. Which, for the age in gaming this game was developed, I can understand the reason it was controversial at the time.


World War II wasn't really a subject gaming had explored much at this point, if at all, and my best guess is, it was not only offensive for the reasons stated, but may even had been seen as a means of making light, or, even, profiteering off something as tragic, and serious as World War II. Today, the World War II theme is old hat, but this game was made in the age of killing Space Ships, and aliens, so the controversy is understandable.


1942 has shades of Galga, and sades of Xevious, minus the bomb dropping. Players fly over unfriendly oceans, and pacific islands single-handedly vanquishing what could only be described as the entirety of the Japanese airforce. Similar to Xevious, your plane has the ability to move forward on backwards on the play field, not being stuck at the bottom of the screen as in Galaga. This is useful to move and dodge the massive amounts of enemies and oncoming fire hurled at the player.


Basically, this game consists of, move, shoot, dodge, shoot, move, dodge, shoot, and maybe hit the loop button which turns the plane invincible for a few seconds, allowing players to re-situate to a safer spot on the map, in those few times you'll remember to actually use it. 1942 is pretty simple, don't die, kill everything that moves, survive till your aircraft carrier. Occasionally, power ups will show up requiring players to destroy strings of orange enemy aircraft, and collecting the POW symbol. The color of the POW Symbol determines which powerup you receive like extra shots, or two allied planes flying on your wings.


The basic enemy types consist of the green planes which swirl around the screen firing and dodging, and the white planes which are the kamikaze that try an maneuver into you. As the game prgresses, both types fire a barrage of bullets at players. As you play the larger planes come at you from behind your plane, causing you to always keep awareness of what's behind you as well as dodging what's coming at you from the front. This game gets pretty intense, and very challenging as you get further into it. The difficulty curve jumps up slowly, but the final levels in the game are rough for anyone but those overachievers who put in no-hit runs in this game. Seriously, you aren't human.


1942 is one of only two shooters I had in childhood, and it's just straight, simplistic, oldschool fun and challenge. I forced myself to finally beat this game for the first time for this review, as I never just buckled down, and beat it. Technically, you can only lose at this game if you give up, because despite it's difficulty, you are given infinite continues with which to beat this game, meaning, any determined gamer can see it through with enough patience.



The reason I never beat it as a child had to do with my general view of the majority of NES games. I never believed all of them were able to be beaten. I would play them, get as far as I could, or as far as I felt like getting, shut them off, and go on about my day. I just didn't believe the vast majority of NES games were capable of being beaten, and I was OK with that. Now that I am older, I am convinced that the the vast majority of NES aren't capable of being beaten...by me that is, and I'm OK with that. I had tons of fun just playing them and trying to get as far as I could. It wasn't until the Genesis days that I believed games could be beaten. For some reason, it just never bothered me.


This game is fun, challenging, but doesn't over complicate things. The controls are spot on, the graphics, while a step down from the arcade version, are decent. Far from the best the NES has to offer, but this game throws an absurd amount of enemies your way. There is slowdown that occurs, but with the sheer amount of planes on screen at one time, I would be more surprised if slowdown didn't occur. The game throws carnage your way from all directions, and the gameplay is all the better for it.


The sound, however, might annoy people. In mimicking the arcade version's slightly annoying sond that had what sounded like a whistle playing, the NES version substitutes with Atari sounding beeps for the one and only song that plays endlessly throughout the entirety of the game with a few exceptions. I used to think maybe it was imitating radar beeps, but with the original using a whistle sound, all I can think is maybe they used whistles to communicate on the decks of aircraft carriers in WWII. Either way, you do adjust to the music, and find a way to tolerate it, but I don't it being anyone's favorite NES tune, ever.


The Bottom line: I still love this game. The swarming, intense action, and challenging gameplay. I did force myself to finally beat it for this review, and now I never have to beat it ever again. I will be perfectly satisfied doing what I have always done: pop it into my NES, or in this case, Retro-Bit Super Retro Trio, play it until I am content, and shut it off again. But I will still pop it into a system for occasional play. With it's infinite continues offered from the start, this is a game that can be beaten by anyone willing to tough it out. I find it a lot easier and more playable than Sky Shark, which was the only other Shoot em up I owned throughout the entirety of my childhood gaming years. 1942: Classic game, simple fun.


Friday, February 9, 2018

Food Fight (Atari 7800) Review









This is my review for Food Fight on the Atari 7800. Probably my favorite
game for the system so far, granted, I just, just got Robotron 2084 and
Dark Chambers in the mail two days ago, so we will see if I end up
liking those better. Irregardless, this is definitely one of the best
7800 games to pick up.

The 7800 is pretty cheap to collect for as of me making this video. By
comparison to NES or Mastersystem games, most of the games on the system
are very reasonably priced.